using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;

namespace GTA;

[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resource
{
	private static ResourceManager resourceMan;

	[EditorBrowsable(EditorBrowsableState.Advanced)]
	private static ResourceManager ResourceManager
	{
		get
		{
			resourceMan ??= new ResourceManager("GTA.Resource", typeof(Resource).Assembly);
			return resourceMan;
		}
	}

	[EditorBrowsable(EditorBrowsableState.Advanced)]
	internal static CultureInfo Culture { get; set; }

	internal static string HEAL => ResourceManager.GetString("HEAL", Culture);

	internal static string LOAD => ResourceManager.GetString("LOAD", Culture);

	internal static string LV_UP => ResourceManager.GetString("LV_UP", Culture);

	internal static string SAVE => ResourceManager.GetString("SAVE", Culture);
}
